Job Simulator Job Simulator Job Simulator

Job Simulator

Sometimes all virtual reality needs to do to blow your mind is put you in a well-polished sandbox and let you screw around. Owlchemy Labs has mastered this art, with the upcoming title Job Simulator that will launch later this year alongside the Oculus Touch controllers, HTC Vive and PlayStation VR. We sat down with CEO Alex Schwartz and CTO Devin Reimer to chat about the game's origins and striking a balance between progression and free-for-all mayhem.

Job Simulator is one of the only games we've played on both the Oculus Rift and HTC Vive, and it's been among the early demo highlights of both systems. Using each platform's "hands" controllers, it lets you reach, grab, smash, throw ... well, basically imagine everything you wouldn't do in real life, and that's a pretty good starting list of what you will be able to do in Job Simulator.

Ahead of the game's April launch alongside the Vive (it will then come to PS VR in the first half of 2016 and the Rift in the second half of 2016), we talked to the studio's top execs about the wacky, absurdist, tongue-in-cheek experience that has to be experienced to be fully appreciated.